KILLZONE: Mercenary
After success with Killzone 3, Territory was again asked to apply its creative talent to the fifth addition to the popular franchise. As the first title in the hugely successful FPS series to be released on the portable PlayStation Vita, expectations were high. Territory came on board at an early stage, to plan, design and deliver UI and in-game cinematics that were visually rich, developed the plot, were true to Killzone’s UI language and felt seamless on a small screen. Territory creative priority is always to create a pleasing experience that is anchored in human authenticity. Killzone’s core audience is very technically savvy and have high expectations, so we needed to balance plot development, entertainment, authenticity and consistency. I was involved into the project since the very beginning as part of a core team of super talented designers and animators. I helped out translate the brief into a visual concept that then was developed and expanded by the whole team. Done @ Territory Studio, London